O GUIA DEFINITIVO PARA THE FIRST BERSERKER: KHAZAN

O guia definitivo para The First Berserker: Khazan

O guia definitivo para The First Berserker: Khazan

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Não sei se isso foi por questão intencional de design ou resultado de um erro, mas tenho a impressão por qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que este estúdio preparou — porém vale a pena insistir um pouco para passar dela.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Outra coisa qual também incomoda bem é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos de que eu tinha Espontâneo, completamente fechados.

Recomendo a aventura de modo a todos qual procuram um game por ação desafiante, usando visuais por anime atraentes e um desempenho bom e qual não vai “derreter” seu PC nos momentos Muito mais intensos.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It means that though bosses unleash long deadly combos, The First Berserker: Khazan they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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